What we are up to

posted on 11 January 7 by admin

In the last months, we have been taking our first steps in the world of game development. We started out by trying to make a 3D platform game, but as we started to progress, we realized there is much we need to learn and decided to start from the bottom up. As I recall someone saying on a game development article, we need to make 10 “bad” games before we can make a “good” one.

So, we are not exactly looking forward to make “bad” games, but to start experimenting with simple formulas and known mechanics in order to learn as much as we can, and take each game we make a little step forward.

As we have already mentioned in a previous post, our first released to the public was Thumb Riders. Our main objective was to experiment Android as a gaming platform, and get used to the stuff we need to do. You can access it on the Android Market using the code below.

Next, we decided to pick and existing mechanic and implement it on the android. We made a simple ball avoiding game called “Avoid” and published it. This time we added drawn graphics and started to experiment with the awesome andengine. Just like in Thumb Riders you can get it on the market using the code:

The result: Two weeks, two games! In the meantime we got ourselves around the basics of dealing with all the aspects of a simple game and are ready to give another little step forward.

Our next objective is to create a fun game that is distinct from what is already available. Our idea is still in a conceptual stage, so we will talk about it in more detail later on.

Thanks for reading!


posted under: Thoughts